Licensee found that in 5.4 the spline component when edited in editor, no longer triggered the construction script potentially breaking their art pipeline.
The licensee mentioned the cause is likely due to the change in EndGizmoManipulation from
FActorElementLevelEditorViewportInteractionCustomization to
FcomponentElementLevelEditorViewportInteractionCustomization in the changes for 5.4.
From licensee:
Reproduction is quite easy, can be done with the Epic games launcher versions of the
engine.
1. Create an actor blueprint edit it
2. Add a print string node to the construction script of the actor blueprint
3. add a spline component to the actor blueprint, check off the box that says feed
spline points to construction script
4. Compile and save the actor blueprint
5. place the actor blueprint into the world
6. click on the actor once to select the actor, click on the spline point to move it
around
I am not able to find world outliner how to enable it?
How to achieve HLSL Multiple Render Target in Material blueprints?
How does UMG set overlapping layouts?
What method is used to fill polygonal regions when drawing spline mesh at run time?
Teleporter in the Creative Hub is Locked and cannot be accessed
What property of the Slider is the image used when dragging?
What properties of the progress bar can be used for drag and drop highlighting?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-212309 in the post.
170 |
Component | UE - Editor - Workflow Systems |
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Affects Versions | 5.4 |
Target Fix | 5.4.2 |
Created | Apr 14, 2024 |
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Resolved | May 22, 2024 |
Updated | Sep 24, 2024 |