If you right click on a level node in the reference viewer and choose edit, it will bypass prompting you to save unsaved changes in your current level, silently discarding all unsaved work.
1- Create two Levels/Maps (Map 1 and Map2)
2- Add an asset/actor to Map 1 save and open Map2.
3- Do changes to Map2 and don't save. Right click the asset placed in Map 1 inside the content brower and open the reference viewer.
4- Right click the map, and open the asset by clicking the Edit... button. This will open the Map1 and not saving the changes done and not saved in Map2.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-212335 in the post.
1 |
Component | UE - Editor - Applied Usability |
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Affects Versions | 5.3, 5.3.2 |
Target Fix | 5.5 |
Fix Commit | 33571452 |
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Created | Apr 15, 2024 |
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Resolved | May 10, 2024 |
Updated | Aug 13, 2024 |