Developer Notes

This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.

Description

When using a print string to print out changing values in a single line of execution. The result that is printed out is not always accurate.

Steps to Reproduce
  1. Open the editor
  2. Create a new actor blueprint
  3. Add a Text render component
  4. Create the blueprint in the attached image
  5. Add the blueprint to the level
  6. Play in Editor
  7. Notice that the print strings are the same (They should be different sizes)
  8. Place a delay node between the set text and the second print string
  9. Play in editor again
  10. Notice that the print strings are different (expected result)

Expected: The second print string should reflect the change in size of the text render component
Result: The Second print string prints out the initial value

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Won't Fix
ComponentUE - Graphics Features
Affects Versions4.9.1
CreatedSep 18, 2015
ResolvedJan 26, 2017
UpdatedApr 27, 2018