This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.
When using a print string to print out changing values in a single line of execution. The result that is printed out is not always accurate.
Expected: The second print string should reflect the change in size of the text render component
Result: The Second print string prints out the initial value
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2 |
Component | UE - Graphics Features |
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Affects Versions | 4.9.1 |
Created | Sep 18, 2015 |
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Resolved | Jan 26, 2017 |
Updated | Apr 27, 2018 |