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When using a print string to print out changing values in a single line of execution. The result that is printed out is not always accurate.
Expected: The second print string should reflect the change in size of the text render component
Result: The Second print string prints out the initial value
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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2 |
Component | UE - Graphics Features |
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Affects Versions | 4.9.1 |
Created | Sep 18, 2015 |
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Resolved | Jan 26, 2017 |
Updated | Apr 27, 2018 |