When using the Precomputed AO Map node to LERP between 2 Normals, only the A input into LERP will render out on the mesh. The Precomputed AO will work fine for Base Color LERPs
Example:
[Image Removed]
RESULTS: On the A INput of the LERP shows up
EXPECTED: The Normal Map blend together based on LERP alpha
**Quick Repro in Attached Project**
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Graphics Features |
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Affects Versions | 4.9.1 |
Created | Sep 18, 2015 |
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Resolved | Jul 25, 2017 |
Updated | Apr 27, 2018 |