This issue occurs when a static function is created and has a struct parameter that has a delegate exposed to blueprint.
When using the helper function in blueprint after having used "Split Struct Pin" and linking the delegate member to "Add Custom Event", the event is unable to fetch the delegate signature which results in a compile error until the custom event is edited to fit the proper signature.
1- Create a UBlueprintFunctionLibrary class
2- Paste the example code added by the user that posted the case.
3- Call the blueprint function and split the struct parameter. The delegate is not able to fetch the delegate signature. The issue looks like is in the "Split Struct Pin" operation.
The user also posted a video where you can see more clearly the bug.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
How to achieve HLSL Multiple Render Target in Material blueprints?
How does UMG set overlapping layouts?
What method is used to fill polygonal regions when drawing spline mesh at run time?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
What controls of umg have mouse wheel events in UE4.27?
Teleporter in the Creative Hub is Locked and cannot be accessed
How do I set up the actor's widget component to respond to OnKeyDown events?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-212762 in the post.
0 |
Component | UE - Gameplay - Blueprint |
---|---|
Affects Versions | 5.3, 5.3.2 |
Target Fix | 5.5 |
Fix Commit | 33114193 |
---|
Created | Apr 19, 2024 |
---|---|
Resolved | Apr 19, 2024 |
Updated | Jul 23, 2024 |