Some PCG nodes have translated properties, which will cause wires to be cut.
This is why things PCG biome sample maps do not work correctly in CJK language settings.
The workaround is to set the language to English or remove the translations of the relevant strings in Editor.locres via Localization Dashboard.
In English :
[Image Removed]
In Japanese :
[Image Removed]
Result:
Almost all PCG content is lost and the PCG framework does not work properly.
I am not able to find world outliner how to enable it?
How to achieve HLSL Multiple Render Target in Material blueprints?
How does UMG set overlapping layouts?
What property of the Slider is the image used when dragging?
What properties of the progress bar can be used for drag and drop highlighting?
Why is the ProceduralMeshComponent not drawing a face?
What method is used to fill polygonal regions when drawing spline mesh at run time?
How do I set up the actor's widget component to respond to OnKeyDown events?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-212778 in the post.
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Component | UE - World Creation - Procedural Tools - PCG Graph |
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Affects Versions | 5.4 |
Target Fix | 5.4.3 |
Fix Commit | 33578182 |
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Created | Apr 19, 2024 |
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Resolved | May 15, 2024 |
Updated | Jun 13, 2024 |