Description

A crash occurs if the following conditions are met

  • Setting an image widget to a dynamic material
  • Adding the widget blueprint to the viewport from within a HUD blueprint
  • Changing levels
Steps to Reproduce
  1. Down load attached project
  2. Open project
  3. open TesterMap
  4. Click play in editor
  5. Click the gray button (it changes levels)
  6. Notice the editor crashes

Expected: The Editor would change levels and would not crash
Result: The editor crashes

Callstack
MachineId:E74C21034048BDD873CC6C9A3913CF6C
EpicAccountId:ccbf39de6f9245c0aa23f8e57cc8a566

Unknown exception - code 00000001 (first/second chance not available)

"Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.9\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp] [Line: 6229] 
World //Game//FirstPersonB

UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
UE4Editor_UnrealEd!UEditorEngine::VerifyLoadMapWorldCleanup() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\editor\unrealed\private\editorengine.cpp:6229]
UE4Editor_Engine!UEngine::LoadMap() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\unrealengine.cpp:9367]
UE4Editor_Engine!UEngine::Browse() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\unrealengine.cpp:8742]
UE4Editor_Engine!UEngine::TickWorldTravel() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\unrealengine.cpp:8917]
UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\editor\unrealed\private\editorengine.cpp:1285]
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\editor\unrealed\private\unrealedengine.cpp:366]
UE4Editor!FEngineLoop::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\launch\private\launchengineloop.cpp:2428]
UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]

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Fixed
ComponentUE - Editor - UI Systems
Affects Versions4.9.1
CreatedSep 21, 2015
ResolvedSep 23, 2015
UpdatedJul 14, 2021