Using "Set Bone Rotation by Name" in the construction script of a blueprint using poseable meshes incorrectly rotates the mesh.
1. Download, unzip, open attached project
2. Open "BuggedSkelMesh" blueprint
3. In construction script, reconnect "Set Bone Rotation by Name" node
4. Press compile
Results:
In viewport, the skeletal mesh rotates 90 degrees
Expected:
No rotation occurs, blueprint compiles.
Head over to the existing Questions & Answers thread and let us know what's up.
2 |
Component | UE - Gameplay |
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Affects Versions | 4.9.1 |
Created | Sep 21, 2015 |
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Resolved | Jan 27, 2017 |
Updated | Apr 27, 2018 |