Description

Using "Set Bone Rotation by Name" in the construction script of a blueprint using poseable meshes incorrectly rotates the mesh.

Steps to Reproduce

1. Download, unzip, open attached project
2. Open "BuggedSkelMesh" blueprint
3. In construction script, reconnect "Set Bone Rotation by Name" node
4. Press compile

Results:
In viewport, the skeletal mesh rotates 90 degrees

Expected:

No rotation occurs, blueprint compiles.

Have Comments or More Details?

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Won't Fix
ComponentUE - Gameplay
Affects Versions4.9.1
CreatedSep 21, 2015
ResolvedJan 27, 2017
UpdatedApr 27, 2018