Description

Execution reroute nodes become wildcard reroute nodes when creating a second reroute node off the same execution pin. Note: this does not appear to affect their functionality as execution reroute nodes.

Reproduced in 4.8.3 binary, 4.9.1 binary, and Main (CL 2699173)

Steps to Reproduce

1. Open any project
2. Create a new Actor Blueprint
3. Drag off the Event Begin Play node and select Add Reroute Node
4. Drag off the Event Begin Play node again and select Add Reroute Node

Result:
Both reroute nodes will be grayed out as Wildcard types. Note that they still function as Execution type reroute nodes.

Expected:
Both reroute nodes maintain the white Execution type.

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Cannot Reproduce
ComponentUE - Gameplay - Blueprint
Affects Versions4.8.34.9.14.11
Fix Commit3774328
Main Commit3779057
CreatedSep 21, 2015
ResolvedNov 27, 2017
UpdatedNov 29, 2017