SyncGroups Do Not Function between BlendSpaces when Blend Time is se to "0."
*It is quesitonable SyncGroups function between BlendSpaces regardless of what the blend time is set to, but especially noticable when set to zero.
1. Download and open the following project "Epic Support:" [Link Removed]
2. Navigate to and open Content Browser/AnimBP
3. Watch the legs in the AnimBP preview and note that they are out of sync when switching between the two animations.
EXPECTED: The following animation to sync with the previous. In other words it should appear to pick up at the next frame of the synced animation to provide a smooth transition between the two.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-21350 in the post.
6 |
Component | OLD - Anim |
---|---|
Affects Versions | 4.9.1 |
Created | Sep 22, 2015 |
---|---|
Resolved | Aug 7, 2017 |
Updated | May 18, 2020 |