Description

SyncGroups Do Not Function between BlendSpaces when Blend Time is se to "0."

*It is quesitonable SyncGroups function between BlendSpaces regardless of what the blend time is set to, but especially noticable when set to zero.

Steps to Reproduce

1. Download and open the following project "Epic Support:" [Link Removed]
2. Navigate to and open Content Browser/AnimBP
3. Watch the legs in the AnimBP preview and note that they are out of sync when switching between the two animations.
EXPECTED: The following animation to sync with the previous. In other words it should appear to pick up at the next frame of the synced animation to provide a smooth transition between the two.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-21350 in the post.

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Duplicate
ComponentOLD - Anim
Affects Versions4.9.1
CreatedSep 22, 2015
ResolvedAug 7, 2017
UpdatedMay 18, 2020
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