Description

SyncGroups Do Not Function between AnimSequences when Blend Time is 0 (zero)

*It is quesitonable SyncGroups function between AnimSequences regardless of what the blend time is set to, but especially noticable when set to zero.

Steps to Reproduce

1. Download and open the following project "Epic Support2:" [Link Removed]
2. Navigate to and open Content Browser/AnimBP
3. Watch the legs in the AnimBP preview and note that they are out of sync when switching between the two animations when the blend is set to 0.
Setting the blend to ".5" for both animation results in a much smoother blend.
EXPECTED: The following animation to sync with the previous. In other words it should appear to pick up at the next frame of the synced animation to provide a smooth transition between the two regardless of whether or not the blend is set to "0." (zero)

Workaround: Use short transition instead of 0

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-21355 in the post.

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Won't Fix
ComponentOLD - Anim
Affects Versions4.9.14.20
Target Fix4.20
CreatedSep 22, 2015
ResolvedApr 24, 2018
UpdatedMay 18, 2020