When setting a project to only use dynamic lighting with the console variable r.AllowStaticLighting=false, the rendering of a Skeletal Mesh in Persona is corrupted.
r.AllowStaticLighting=False:
in Persona -
[Image Removed]
Volumetric Translucency -
[Image Removed]
r.AllowStaticLighting=True
in Persona -
[Image Removed]
Volumetric Translucency -
[Image Removed]
RESULTS: Incorrect rendering of Model and Environment in Persona (see the rAllowStaticLightingFALSE.jpg attached above)
EXPECTED: Correct Rendering of Model and Environment in Persona (see the rAllowStaticLightingTRUE.jpg attached above)
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.9, 4.9.1 |
Target Fix | 4.18 |
Created | Sep 22, 2015 |
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Resolved | Jul 25, 2017 |
Updated | Apr 27, 2018 |