1. Download the Licensee test project and open (see addl info URL)
2. Open the Level Sequence "/Game/NewLevelSequence"
3. Render the Level Sequence to an image sequence with the default settings. (you can reduce the number of frames rendered first)
4. Notice that the water is not visible.
5. On the skylight in the level, disable Real Time Capture, and make sure that the source type is "SLS Captured Scene".
6. Save and render to image sequence again.
7. Observe the water has been rendered.
8. On the skylight in the level, change the source type to "SLS Specified Cubemap" and select any cubemap. Save and render to image sequence again.
9. Notice the water is no longer visible.