After converting from 4.7.6 to 4.9.1 specific maps won't open and will crash the editor with a D3D11 error. This has been reported by multiple users but has not been reproduced internally.
CrashReporter:
[Link Removed]
Google Drive project link:
[Link Removed]
1. Download project from Link in description (this project was created in 4.7.6 and converted to 4.9.1)
2. After project opens go to Maps/Viking_Campaign folder in content browser
3. Double click on 1st_Quest_Part_Four map
Result:
Editor crashes while trying to open the level
MachineId:9FA88CA44B7C623122B0039D6C8BA1B0 EpicAccountId:c807849e05a0413d99e379f2802cae9c Access violation - code c0000005 (first/second chance not available) "" UE4Editor_D3D11RHI!FD3D11DynamicRHI::RHISetStreamSource() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\windows\d3d11rhi\private\d3d11commands.cpp:107] UE4Editor_ShaderCore!FVertexFactory::Set() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\shadercore\private\vertexfactory.cpp:177] UE4Editor_Renderer!TBasePassDrawingPolicy<TLightMapPolicy<1> >::SetSharedState() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\renderer\private\basepassrendering.h:586] UE4Editor_Renderer!TStaticMeshDrawList<TBasePassDrawingPolicy<TLightMapPolicy<1> > >::DrawElement() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\renderer\private\staticmeshdrawlist.inl:86] UE4Editor_Renderer!TStaticMeshDrawList<TBasePassDrawingPolicy<TLightMapPolicy<1> > >::DrawVisibleInner() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\renderer\private\staticmeshdrawlist.inl:279] UE4Editor_Renderer!FDeferredShadingSceneRenderer::RenderBasePassStaticDataDefault() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:245] UE4Editor_Renderer!FDeferredShadingSceneRenderer::RenderBasePassStaticData() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:381] UE4Editor_Renderer!FDeferredShadingSceneRenderer::RenderBasePassView() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:588] UE4Editor_Renderer!FDeferredShadingSceneRenderer::RenderBasePass() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:1632] UE4Editor_Renderer!FDeferredShadingSceneRenderer::Render() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:1022] UE4Editor_Renderer!CaptureSceneToScratchCubemap() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\renderer\private\reflectionenvironmentcapture.cpp:712] UE4Editor_Renderer!TGraphTask<`CaptureSceneIntoScratchCubemap'::`26'::EURCMacro_CaptureCommand>::ExecuteTask() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\core\public\async\taskgraphinterfaces.h:779] UE4Editor_Core!FTaskThread::ProcessTasks() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\core\private\async\taskgraph.cpp:539] UE4Editor_Core!FTaskThread::ProcessTasksUntilQuit() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\core\private\async\taskgraph.cpp:340] UE4Editor_RenderCore!RenderingThreadMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\rendercore\private\renderingthread.cpp:310] UE4Editor_RenderCore!FRenderingThread::Run() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\rendercore\private\renderingthread.cpp:411] UE4Editor_Core!FRunnableThreadWin::Run() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:74]
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.9.1 |
Created | Sep 23, 2015 |
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Resolved | Jul 27, 2016 |
Updated | Jul 14, 2021 |