Description

While stepping through blueprints utilizing breakpoints, the step/stop/resume buttons often change places slightly depending upon which nodes are being stepped through. This can be problematic while attempting to step through a blueprint as the user may accidentally hit stop/resume/step/etc without intending to.

Steps to Reproduce

1. Open Editor (third person)
2. Open player character blueprint
3. Place multiple breakpoints along any function chain. If needed, add print strings/sequences to add additional breakpoints to the character blueprint
4. Press PIE and perform an action that will fire the breakpoint function
5. Use the "Step" button

Results:

Buttons slightly change or vary arrangements while stepping through.

Expected:

All step through buttons (Resume/Frame Skip/Stop/Find Node/Step) remain in the same location.

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-21418 in the post.

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Cannot Reproduce
ComponentGameplay - Blueprint
Affects Versions4.9.1
CreatedSep 23, 2015
ResolvedDec 19, 2017
UpdatedDec 19, 2017