While stepping through blueprints utilizing breakpoints, the step/stop/resume buttons often change places slightly depending upon which nodes are being stepped through. This can be problematic while attempting to step through a blueprint as the user may accidentally hit stop/resume/step/etc without intending to.
1. Open Editor (third person)
2. Open player character blueprint
3. Place multiple breakpoints along any function chain. If needed, add print strings/sequences to add additional breakpoints to the character blueprint
4. Press PIE and perform an action that will fire the breakpoint function
5. Use the "Step" button
Buttons slightly change or vary arrangements while stepping through.
All step through buttons (Resume/Frame Skip/Stop/Find Node/Step) remain in the same location.
There's no existing public thread on this issue, so head over toAnswerHub just mention UE-21418 in the post.