While stepping through blueprints utilizing breakpoints, the step/stop/resume buttons often change places slightly depending upon which nodes are being stepped through. This can be problematic while attempting to step through a blueprint as the user may accidentally hit stop/resume/step/etc without intending to.

Steps to Reproduce

1. Open Editor (third person)
2. Open player character blueprint
3. Place multiple breakpoints along any function chain. If needed, add print strings/sequences to add additional breakpoints to the character blueprint
4. Press PIE and perform an action that will fire the breakpoint function
5. Use the "Step" button


Buttons slightly change or vary arrangements while stepping through.


All step through buttons (Resume/Frame Skip/Stop/Find Node/Step) remain in the same location.

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Cannot Reproduce
ComponentGameplay - Blueprint
Affects Versions4.9.1
CreatedSep 23, 2015
ResolvedDec 19, 2017
UpdatedDec 19, 2017