A crash occurs to the engine as when we when have unreal as a backgroud task, and we try to drag and drop a layer to another by selecting the layer visibility button.
1- Open Window -> World Partition -> Data Layers Outliners
2- Create two data layers and assign them different Data Layer Assets.
3- Open an outside application, so that unreal is as a background application. For example a windows folder.
4- Once that you are focusing the other application, try to do
a drag and drop operation from the visibility of a layer.
5- Keep trying step 3 and 4 until the engine crashes. It crashes with a high rate.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-214327 in the post.
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Component | UE - World Creation - Worldbuilding Tools - Data Layers |
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Affects Versions | 5.3.2, 5.4.1 |
Target Fix | 5.5 |
Fix Commit | 33572284 |
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Created | May 8, 2024 |
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Resolved | May 14, 2024 |
Updated | May 20, 2024 |