Duplicate of UE-9055
Overlap events do not fire on landscapes
1. Open Editor (Third Person Blueprint)
2. Open Character blueprint
3. Add a sphere collision component
4. In event graph, add an event begin overlap (sphere component), to this, add a print string (any text)
5. Compile
6. add a landscape to the viewport
7. Raise a portion of thelandscape so that it is easily overlappable by the sphere component
8. PIE, walk into the raised landscape
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Delay nodes occasionally don't fire the "Completed" output in a nativized build
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - LD & Modeling - Terrain - Landscape |
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Affects Versions | 4.9.1 |
Target Fix | 4.13 |
Created | Sep 24, 2015 |
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Resolved | Aug 5, 2016 |
Updated | Apr 27, 2018 |