This issue is an easy fix but raises a different problem which is likely ingrained in UE, which is that MIDs should not be serialized out and should always be transient. Unfortunately we are in a position where the number of BPs serialized out in this way could actually be problematic if we changed this behaviour, so likely we need to reconsider that as part of the material update paths instead.
Download the licensee repro from here - [Link Removed]
Load the game in editor, the floor material will be fully visible.
Package the game for windows + launch, only 1 part of the BP material will be visible.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Teleporter in the Creative Hub is Locked and cannot be accessed
How can i modify the param name in EQS node
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-214332 in the post.
0 |
Component | UE - Rendering Architecture - Materials |
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Affects Versions | 5.4.2 |
Target Fix | 5.4.2 |
Fix Commit | 33038873 |
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Created | May 8, 2024 |
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Resolved | May 8, 2024 |
Updated | Jun 13, 2024 |