When editing settings in a blueprint node's details and copying the values of a setting / pasting to the same value of a different node, the value will update after pasting but the checkbox setting does not.
EDIT:
As explained in the linked AH post, this issue also applies when trying to copy/paste a drop-down field
1. Open UE4Editor (any project)
2. Add a new Blueprint based on actor
3. In the event graph, create Add Post Process Component node and create a copy of the node.
4. With either node selected expand the Post process Volume->Settings->Light Propagation Volume
5. Check the box for Size and change the default value of the slider
6. Right click "Size" and select Copy
7. Select the second node and expand the same settings
8. Right click on "Size" and select Paste
Result:
The slider value updates to what was copied but the checkbox doesn't get checked.
Expected:
All node settings are copied when preforming a copy/paste.
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
An error occurred while trying to generate project files !?
What method is used to fill polygonal regions when drawing spline mesh at run time?
I can't open my map from the editor.
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Head over to the existing Questions & Answers thread and let us know what's up.
2 |
Component | UE - Gameplay - Blueprint |
---|---|
Affects Versions | 4.9.1 |
Created | Sep 24, 2015 |
---|---|
Resolved | Feb 14, 2018 |
Updated | Feb 14, 2018 |