Adding a static mesh to a scene has different tessellation than when painting the same mesh with the foliage brush.
Expected: Same tessellation and wireframe
Result : Different calculation of tessellation between spheres
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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Head over to the existing Questions & Answers thread and let us know what's up.
8 |
Component | UE - World Creation - Worldbuilding Tools - Foliage |
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Affects Versions | 4.9, 4.11, 4.19 |
Created | Sep 24, 2015 |
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Resolved | Feb 23, 2021 |
Updated | Jul 12, 2021 |