Description

Based on the licensee's report, the crash seems to be occurring due to the WorldDataLayers actor, and setting this actor to never be dormant seems to resolve the issue.

Steps to Reproduce

With seamless travel enabled and clients connected, have the server travel from a map with world partition enabled.
The crash only seems to occur in a packaged instance.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-214626 in the post.

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Unresolved
ComponentUE - Networking
Affects Versions5.4
Target Fix5.5
CreatedMay 9, 2024
UpdatedMay 28, 2024
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