Based on the licensee's report, the crash seems to be occurring due to the WorldDataLayers actor, and setting this actor to never be dormant seems to resolve the issue.
With seamless travel enabled and clients connected, have the server travel from a map with world partition enabled.
The crash only seems to occur in a packaged instance.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-214626 in the post.
30 |
Component | UE - Networking |
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Affects Versions | 5.4 |
Target Fix | 5.6 |
Created | May 9, 2024 |
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Updated | Oct 25, 2024 |