Steps to Reproduce
  1. Create a level sequence with a camera cut
  2. Open the level blueprint and hook up an event to play the level sequence
  3. Print GetActiveCameraComponent from the level sequence player

EXPECTED: The camera should be printed and not null

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Fixed
ComponentUE - Anim - Sequencer
Affects Versions5.4
Target Fix5.4.3
Fix Commit33693787
CreatedMay 14, 2024
ResolvedMay 16, 2024
UpdatedJun 12, 2024
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