Added a new test case in the EngineTest project specifically to repro this (
34931498)
=== Critical error: === Assertion failed: LevelGuids.ResolvedLevelInstanceGuid.IsValid() [File:E:\Build_E\FN-Main\Engine\Source\Runtime\Engine\Private\WorldPartition\ActorInstanceGuids.cpp] [Line: 63] [Callstack] 0x00007ffa8cf6816e UnrealEditor-Engine.dll!FActorInstanceGuid::GetLevelInstanceGuid() [E:\Build_E\FN-Main\Engine\Source\Runtime\Engine\Private\WorldPartition\ActorInstanceGuids.cpp:63] [Callstack] 0x00007ffa8cf5d2e1 UnrealEditor-Engine.dll!FActorInstanceGuid::GetActorInstanceGuid() [E:\Build_E\FN-Main\Engine\Source\Runtime\Engine\Private\WorldPartition\ActorInstanceGuids.cpp:149] [Callstack] 0x00007ffa8b3f8277 UnrealEditor-Engine.dll!UStaticMeshComponent::UpdateMapBuildDataId() [E:\Build_E\FN-Main\Engine\Source\Runtime\Engine\Private\Components\StaticMeshComponent.cpp:3476] [Callstack] 0x00007ffa8b3ca253 UnrealEditor-Engine.dll!UStaticMeshComponent::OnRegister() [E:\Build_E\FN-Main\Engine\Source\Runtime\Engine\Private\Components\StaticMeshComponent.cpp:781] [Callstack] 0x00007ffa8b88ec2e UnrealEditor-Engine.dll!UInstancedStaticMeshComponent::OnRegister() [E:\Build_E\FN-Main\Engine\Source\Runtime\Engine\Private\InstancedStaticMesh.cpp:4716] [Callstack] 0x00007ffa8b0d758e UnrealEditor-Engine.dll!UActorComponent::ExecuteRegisterEvents() [E:\Build_E\FN-Main\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:1801] [Callstack] 0x00007ffa8b13524c UnrealEditor-Engine.dll!UActorComponent::RegisterComponentWithWorld() [E:\Build_E\FN-Main\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:1472] [Callstack] 0x00007ffa8a8e41a3 UnrealEditor-Engine.dll!AActor::IncrementalRegisterComponents() [E:\Build_E\FN-Main\Engine\Source\Runtime\Engine\Private\Actor.cpp:5482] [Callstack] 0x00007ffa8ba9b189 UnrealEditor-Engine.dll!ULevel::IncrementalRegisterComponents() [E:\Build_E\FN-Main\Engine\Source\Runtime\Engine\Private\Level.cpp:1740] [Callstack] 0x00007ffa8ba9b9ef UnrealEditor-Engine.dll!ULevel::IncrementalUpdateComponents() [E:\Build_E\FN-Main\Engine\Source\Runtime\Engine\Private\Level.cpp:1659] [Callstack] 0x00007ffa8ce71bb1 UnrealEditor-Engine.dll!UWorld::AddToWorld() [E:\Build_E\FN-Main\Engine\Source\Runtime\Engine\Private\World.cpp:3334] [Callstack] 0x00007ffa8bae52e5 UnrealEditor-Engine.dll!ULevelStreaming::UpdateStreamingState() [E:\Build_E\FN-Main\Engine\Source\Runtime\Engine\Private\LevelStreaming.cpp:1001] [Callstack] 0x00007ffa8cedf2b2 UnrealEditor-Engine.dll!UWorld::UpdateLevelStreaming() [E:\Build_E\FN-Main\Engine\Source\Runtime\Engine\Private\World.cpp:4394] [Callstack] 0x00007ffa8ce95450 UnrealEditor-Engine.dll!UWorld::FlushLevelStreaming() [E:\Build_E\FN-Main\Engine\Source\Runtime\Engine\Private\World.cpp:4662] [Callstack] 0x00007ffa8d05fa5f UnrealEditor-Engine.dll!UWorldPartitionLevelStreamingDynamic::LoadInEditor() [E:\Build_E\FN-Main\Engine\Source\Runtime\Engine\Private\WorldPartition\WorldPartitionLevelStreamingDynamic.cpp:109] [Callstack] 0x00007ffa8d0606bb UnrealEditor-Engine.dll!UWorldPartitionHLODSourceActorsFromCell::LoadSourceActors() [E:\Build_E\FN-Main\Engine\Source\Runtime\Engine\Private\WorldPartition\HLOD\HLODSourceActorsFromCell.cpp:28] [Callstack] 0x00007ffa69123d33 UnrealEditor-WorldPartitionHLODUtilities.dll!FWorldPartitionHLODUtilities::BuildHLOD() [E:\Build_E\FN-Main\Engine\Plugins\Editor\WorldPartitionHLODUtilities\Source\Private\WorldPartition\HLOD\Utilities\WorldPartitionHLODUtilities.cpp:695] [Callstack] 0x00007ffa8cf3ee05 UnrealEditor-Engine.dll!AWorldPartitionHLOD::BuildHLOD() [E:\Build_E\FN-Main\Engine\Source\Runtime\Engine\Private\WorldPartition\HLOD\HLODActor.cpp:490] [Callstack] 0x00007ffabcad461a UnrealEditor-UnrealEd.dll!UWorldPartitionHLODsBuilder::BuildHLODActors() [E:\Build_E\FN-Main\Engine\Source\Editor\UnrealEd\Private\WorldPartition\WorldPartitionHLODsBuilder.cpp:420] [Callstack] 0x00007ffabcb1ade7 UnrealEditor-UnrealEd.dll!UWorldPartitionHLODsBuilder::RunInternal() [E:\Build_E\FN-Main\Engine\Source\Editor\UnrealEd\Private\WorldPartition\WorldPartitionHLODsBuilder.cpp:220] [Callstack] 0x00007ffabcb19840 UnrealEditor-UnrealEd.dll!UWorldPartitionBuilder::Run() [E:\Build_E\FN-Main\Engine\Source\Editor\UnrealEd\Private\WorldPartition\WorldPartitionBuilder.cpp:292] [Callstack] 0x00007ffabcb1a40b UnrealEditor-UnrealEd.dll!UWorldPartitionBuilder::RunBuilder() [E:\Build_E\FN-Main\Engine\Source\Editor\UnrealEd\Private\WorldPartition\WorldPartitionBuilder.cpp:123] [Callstack] 0x00007ffabb9dd46d UnrealEditor-UnrealEd.dll!UWorldPartitionBuilderCommandlet::RunBuilder() [E:\Build_E\FN-Main\Engine\Source\Editor\UnrealEd\Private\Commandlets\WorldPartitionBuilderCommandlet.cpp:218] [Callstack] 0x00007ffabb9b6757 UnrealEditor-UnrealEd.dll!UWorldPartitionBuilderCommandlet::Main() [E:\Build_E\FN-Main\Engine\Source\Editor\UnrealEd\Private\Commandlets\WorldPartitionBuilderCommandlet.cpp:128] [Callstack] 0x00007ff786a1b04a UnrealEditor.exe!FEngineLoop::PreInitPostStartupScreen() [E:\Build_E\FN-Main\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4110] [Callstack] 0x00007ff786a10e16 UnrealEditor.exe!GuardedMain() [E:\Build_E\FN-Main\Engine\Source\Runtime\Launch\Private\Launch.cpp:144] [Callstack] 0x00007ff786a110fa UnrealEditor.exe!GuardedMainWrapper() [E:\Build_E\FN-Main\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118] [Callstack] 0x00007ff786a14824 UnrealEditor.exe!LaunchWindowsStartup() [E:\Build_E\FN-Main\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258] [Callstack] 0x00007ff786a29914 UnrealEditor.exe!WinMain() [E:\Build_E\FN-Main\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298] [Callstack] 0x00007ff786a2cbfa UnrealEditor.exe!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] [Callstack] 0x00007ffbc6717344 KERNEL32.DLL!UnknownFunction []
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-215134 in the post.
0 |
Component | UE - World Creation - Worldbuilding Tools - HLOD |
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Target Fix | 5.5 |
Fix Commit | 34931233 |
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Created | May 15, 2024 |
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Resolved | Jul 19, 2024 |
Updated | Nov 1, 2024 |