PCG causes crash when UGrassInstancedStaticMeshComponent is set as a mesh entry for the static mesh spawner node.
1. Create a PCG graph
2. Add a static mesh spawner node
3. Add mesh entry and set its component class to GrassInstancedStaticMeshComponent
4. Set any static mesh
5. Drag and drop the PCG asset into a level and it should crash
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-215164 in the post.
7 |
Component | UE - World Creation - Procedural Tools - PCG Component |
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Affects Versions | 5.4.1 |
Target Fix | 5.5 |
Fix Commit | 36866724 |
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Created | May 16, 2024 |
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Resolved | Oct 10, 2024 |
Updated | Oct 18, 2024 |