It appears that painted Weightmaps have inconsistent mappings between Nanite and regular landscape, BUT only if those landscapes are created in a World Partition level, landscape in regular levels don't have these problems.
See linked bug for repro instructions.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-215517 in the post.
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Component | UE - LD & Modeling - Terrain - Landscape |
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Target Fix | 5.5 |
Fix Commit | 34577005 |
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Created | May 21, 2024 |
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Resolved | Sep 12, 2024 |
Updated | Oct 10, 2024 |