It appears that painted Weightmaps have inconsistent mappings between Nanite and regular landscape, BUT only if those landscapes are created in a World Partition level, landscape in regular levels don't have these problems.
See linked bug for repro instructions.
How does TextureRenderTarget2D get TArray<uint8> type data?
How do I set a material as a post-processing material?
Why does the REMOVE method of map container remove elements have memory leaks?
What is the difference between Camera and CineCamera?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How does TArray loop correctly remove elements in blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-215517 in the post.
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Component | UE - Graphics Tools - Terrain - Landscape |
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Target Fix | 5.5 |
Fix Commit | 34577005 |
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Created | May 21, 2024 |
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Resolved | Sep 12, 2024 |
Updated | Oct 10, 2024 |