IAssetRegistry::GetChecked().ScanPathsSynchronous() now eventually calls FPathExistence::LoadExistenceData
and logs the error
FPathExistence failed to gather correct capitalization from disk for <path>, because GetFilenameOnDisk returned a non-matching filename.
This doesn't handle junctions; in one project audio & localization data is not stored in perforce, it's downloaded and mounted as a UGS post sync step:
LocalAbsPath = <root>/<project>/Content/Sound CorrectedCapitalization = <root>/<project>/LocAudioDepot/Sound
Mount a subdirectory in the content directory of a content used by the game as a junction on disk.
mklink /J <ProjectRoot>/Content/LocAudioDepot d:\scratch\DownloadedAudioContent
Error will be given in editor and cookcommandlet startup when data from /Game/LocAudioDepot is scanned.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-215641 in the post.
1 |
Component | UE - Foundation - Core - Cooker |
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Affects Versions | 5.4, 5.5 |
Target Fix | 5.6 |
Created | May 23, 2024 |
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Updated | Oct 18, 2024 |