Something must have changed with how LERP's or Vector Transforms deal with a float 0 value, which breaks this particular material

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Steps to Reproduce
  1. Open Particle Effects Sample

RESULTS: After Shader Compile, the Floor of the Cave renders as World Grid Material

EXPECTED: Muddy, Icy Floor Rendered

Community References

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Cannot Reproduce
ComponentDocs - Samples
Affects Versions4.9
Target Fix4.11
Fix Commit2794574
Main Commit2794574
CreatedSep 29, 2015
ResolvedDec 8, 2015
UpdatedApr 27, 2018
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