User report:
I want to run iOS shaders with half precision floats as I do on Android. If I disable Force 32 bits Floating Point Precision, there are unfortunately a bunch of shader compilation errors. I’ve tested on vanilla UE5.3.2 just to be sure there wasn't a conflict with our source code and the problem is exactly the same.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-216022 in the post.
| 3 |
| Component | UE - Platform - Mobile |
|---|---|
| Affects Versions | 5.3 |
| Target Fix | 5.5 |
| Fix Commit | 35834119 |
|---|
| Created | May 29, 2024 |
|---|---|
| Resolved | Aug 27, 2024 |
| Updated | Sep 11, 2024 |