This appears to also occur on meshes that aren't set to Enable Nanite at all.
[Image Removed]
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-216380 in the post.
0 |
Component | UE - Rendering Architecture |
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Affects Versions | 5.4.1 |
Target Fix | 5.5 |
Fix Commit | 35394150 |
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Created | Jun 3, 2024 |
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Resolved | Jul 16, 2025 |
Updated | Jul 17, 2025 |