When a blueprint actor with a child actor component is placed in a level, and the child actor component is set as editor-only, the output log will show a validation error when the actor is moved and then saved.
This was not happening until 5.4.
1. Create a blueprint actor.
2. Add a child actor component, and set its class as PlayerStart for example.
3. Set the child actor component as editor-only.
4. Place the bp actor in a level.
5. Save the level and notice that a validation error will appear in the output log.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-216450 in the post.
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Component | UE - Gameplay |
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Affects Versions | 5.4 |
Target Fix | 5.5 |
Created | Jun 4, 2024 |
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Updated | Jun 4, 2024 |