FSharedStructMemory uses a custom deleter that calls FMemory::Free, but it doesn't call the destructor. FSharedStructMemory's destructor is responsible for correctly destructing the internal ScriptStruct.
If the ScriptStruct has a destructor that frees memory, this will not be called and that memory will leak.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
What method is used to fill polygonal regions when drawing spline mesh at run time?
An error occurred while trying to generate project files !?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Teleporter in the Creative Hub is Locked and cannot be accessed
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-217516 in the post.
1 |
Component | UE - AI - Mass |
---|---|
Affects Versions | 5.4.3 |
Target Fix | 5.6 |
Created | Jun 10, 2024 |
---|---|
Updated | Sep 19, 2024 |