Description

Validation fail

Steps to Reproduce
  • add two sequence players nodes to an anim graph (A and B)
  • make both have the same sync group name
  • make A have a playrate of -1, and also have its SyncGroupMethod to AlwaysLeader
  • make A be mirrored by adding a mirror node after its sequence player node
  • make B have its SyncGroupMethod be AlwaysFollower (and not be mirrored)
  • play and see validation check fail

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Unresolved
ComponentUE - Anim - Gameplay
Affects Versions5.45.3
Target Fix5.5
CreatedJun 10, 2024
UpdatedJun 24, 2024
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