When a skeletal mesh component's leader component is set to a poseable mesh component, the application will run into an access violation when it tries to update animation curves and morph targets.
1. Open the example project provided by the user
2. Open the TestBlueprint, and note how the leader pose component is set as a poseable mesh component.
3. Run the project, and it will crash.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-217626 in the post.
0 |
Component | UE - Anim - Runtime |
---|---|
Target Fix | 5.6 |
Created | Jun 11, 2024 |
---|---|
Updated | Sep 25, 2024 |