Description

When a skeletal mesh component's leader component is set to a poseable mesh component, the application will run into an access violation when it tries to update animation curves and morph targets.

Steps to Reproduce

1. Open the example project provided by the user
2. Open the TestBlueprint, and note how the leader pose component is set as a poseable mesh component.
3. Run the project, and it will crash.

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Fixed
ComponentUE - Anim - Runtime
Target Fix5.6
Fix Commit35497204
CreatedJun 11, 2024
ResolvedDec 10, 2024
UpdatedDec 17, 2024
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