Description

When a skeletal mesh component's leader component is set to a poseable mesh component, the application will run into an access violation when it tries to update animation curves and morph targets.

Steps to Reproduce

1. Open the example project provided by the user
2. Open the TestBlueprint, and note how the leader pose component is set as a poseable mesh component.
3. Run the project, and it will crash.

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Unresolved
ComponentUE - Anim - Runtime
Target Fix5.6
CreatedJun 11, 2024
UpdatedSep 25, 2024
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