Description

When built with Address Sanitiser, the engine can except in FShaderPipeline::FindOrAddShader on deletion of the Shader pointer.
This appears to be in error as FShader is asserted to be non-polymorphic.

This may ultimately be an MSVC ASAN issue, though I thought it worth bringing attention to as ASAN appears to able to be instructed to skip analysis of certain functions or variables.

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Non-Issue
CreatedJun 11, 2024
ResolvedJun 12, 2024
UpdatedJun 12, 2024
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