When built with Address Sanitiser, the engine can except in FShaderPipeline::FindOrAddShader on deletion of the Shader pointer.
This appears to be in error as FShader is asserted to be non-polymorphic.
This may ultimately be an MSVC ASAN issue, though I thought it worth bringing attention to as ASAN appears to able to be instructed to skip analysis of certain functions or variables.
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
What method is used to fill polygonal regions when drawing spline mesh at run time?
An error occurred while trying to generate project files !?
Teleporter in the Creative Hub is Locked and cannot be accessed
How can i modify the param name in EQS node
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-217733 in the post.
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Component | UE - Rendering Architecture - Shaders |
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Affects Versions | 5.4 |
Created | Jun 11, 2024 |
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Resolved | Jun 12, 2024 |
Updated | Jun 12, 2024 |