It seems that a simple change from TCHAR_TO_ANSI to TCHAR_TO_UTF8 in UE::FUsdStage OpenStageImpl() fixes the issue.

Steps to Reproduce
  • Create a path in Windows with a name using accented characters such as é or ü.
  • Move a usd/usda file into it.
  • Open the usd/usda file with the Cloth Editor using the USDImport node.

Observed result: The file fails to open.

Expected result: The file opens.

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ComponentUE - Editor - Content Pipeline - USD
Affects Versions5.5
Target Fix5.5
CreatedJun 12, 2024
UpdatedJun 26, 2024
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