Switch on Gameplay Tag does not acknowledge changes to Gameplay Tag variable in Standalone game.
1. Open Editor (QAGame)
2. Open Level Blueprint
3. Create blueprint in attached image
4. Compile
5. Press PIE
6. Press 1 twice to switch between gameplay tags.
7. Stop PIE, Open Play dropdown menu
8. Select Standalone game, repeat step 6.
Results:
In Standalone game, the second set of text located after "Switch on Gameplay Tag" does not print to screen.
Expected:
Text after "Switch on Gameplay Tag" prints to screen.
UE-81742 DXGI_ERROR_INVALID_CALL
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-21795 in the post.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.9.2, 4.11 |
Target Fix | 4.11 |
Created | Oct 5, 2015 |
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Resolved | Jan 4, 2016 |
Updated | Apr 27, 2018 |