Description

Switch on Gameplay Tag does not acknowledge changes to Gameplay Tag variable in Standalone game.

Steps to Reproduce

1. Open Editor (QAGame)
2. Open Level Blueprint
3. Create blueprint in attached image
4. Compile
5. Press PIE
6. Press 1 twice to switch between gameplay tags.
7. Stop PIE, Open Play dropdown menu
8. Select Standalone game, repeat step 6.

Results:

In Standalone game, the second set of text located after "Switch on Gameplay Tag" does not print to screen.

Expected:

Text after "Switch on Gameplay Tag" prints to screen.

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Fixed
ComponentUE - Gameplay - Blueprint
Affects Versions4.9.24.11
Target Fix4.11
Fix Commit2815204
Main Commit2818924
Release Commit2815204
CreatedOct 5, 2015
ResolvedJan 4, 2016
UpdatedApr 27, 2018