The code to extract the FBodyInstance from the overlapping component is incorrectly interpreting the Overlap.BodyIndex as a BoneIndex. This results in incorrect bodies getting the force applied, as well as log spam.
Fix is proposed in the UDN thread and looks reasonable.
WORKAROUND:
none
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
UE-81742 DXGI_ERROR_INVALID_CALL
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-21811 in the post.
0 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.7, 4.8, 4.9 |
Target Fix | 4.11 |
Fix Commit | 2784976 |
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Main Commit | 2787214 |
Created | Oct 5, 2015 |
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Resolved | Dec 1, 2015 |
Updated | Apr 27, 2018 |