The code to extract the FBodyInstance from the overlapping component is incorrectly interpreting the Overlap.BodyIndex as a BoneIndex. This results in incorrect bodies getting the force applied, as well as log spam.
Fix is proposed in the UDN thread and looks reasonable.
WORKAROUND:
none
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-21811 in the post.
| 0 |
| Component | UE - Simulation - Physics |
|---|---|
| Affects Versions | 4.7, 4.8, 4.9 |
| Target Fix | 4.11 |
| Fix Commit | 2784976 |
|---|---|
| Main Commit | 2787214 |
| Created | Oct 5, 2015 |
|---|---|
| Resolved | Dec 1, 2015 |
| Updated | Apr 27, 2018 |