Description

The code to extract the FBodyInstance from the overlapping component is incorrectly interpreting the Overlap.BodyIndex as a BoneIndex. This results in incorrect bodies getting the force applied, as well as log spam.

Fix is proposed in the UDN thread and looks reasonable.

WORKAROUND:
none

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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-21811 in the post.

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Fixed
ComponentUE - Simulation - Physics
Affects Versions4.74.84.9
Target Fix4.11
Fix Commit2784976
Main Commit2787214
CreatedOct 5, 2015
ResolvedDec 1, 2015
UpdatedApr 27, 2018