Depending which subsection you paint on, the painted weight map will be differently offset.
How do I set a material as a post-processing material?
Why does the REMOVE method of map container remove elements have memory leaks?
How does TextureRenderTarget2D get TArray<uint8> type data?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to delete some elements correctly when deleting an array loop?
What does the number (2152,1-34) in glsl error mean?
What is the difference between Camera and CineCamera?
How does TArray loop correctly remove elements in blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-218131 in the post.
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Component | UE - Graphics Tools - Terrain - Landscape |
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Target Fix | 5.5 |
Fix Commit | 34577005 |
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Created | Jun 17, 2024 |
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Resolved | Jun 21, 2024 |
Updated | Oct 23, 2024 |