Steps to Reproduce
  1. Create a new landscape so that it has one landscape component (for the ease of testing) and make sure to have 2x2 for the Sections per Component.
  2. Enable and Build Nanite for the landscape
  3. After you've created the landscape and can paint on it, try and paint a certain layer (Puddles layer in my case) once
  4. Rebuild Nanite so you can properly see the painted layer
  5. Try and paint that layer on each of the landscape component subsections

Depending which subsection you paint on, the painted weight map will be differently offset.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-218131 in the post.

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Fixed
Fix Commit34577005
CreatedJun 17, 2024
ResolvedJun 21, 2024
UpdatedOct 23, 2024
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