Changes to custom primitive data properties for instanced meshes placed in the editor work in-game but are not otherwise reflected in-editor.
1. Create a BP actor with an instanced static mesh component.
2. Create a material with a float3 custom data parameter and connect it to the base color.
3. Set the material to the ISM component.
4. Add the actor to a level, and then change the custom primitive data value to a color different to the BP defaults.
5. Notice that the color change is not reflected in the editor, but it is reflected when in-game.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-218667 in the post.
7 |
Component | UE - Gameplay - Components |
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Affects Versions | 5.4 |
Target Fix | 5.6 |
Created | Jun 25, 2024 |
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Updated | Oct 1, 2024 |