This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.
8 bit textures are darker than 16 bit textures inside of editor.
Expected : Same amount of saturation for both images
Result : 16 bit image is noticeably lighter
How do I set a material as a post-processing material?
Why does the REMOVE method of map container remove elements have memory leaks?
How does TextureRenderTarget2D get TArray<uint8> type data?
How to delete some elements correctly when deleting an array loop?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
UMG RichText not appear image when packaged
What is the difference between Camera and CineCamera?
How does TArray loop correctly remove elements in blueprints?
Head over to the existing Questions & Answers thread and let us know what's up.
6 |
Component | UE - Graphics Features |
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Affects Versions | 4.9.2, 4.10 |
Created | Oct 8, 2015 |
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Resolved | Mar 26, 2018 |
Updated | Oct 14, 2021 |