Description

PCG graph callbacks in BP do not appear to get called correctly after the blueprint is compiled.

 

Steps to Reproduce

1. Create blueprint actor, add a PCG component to it, set it as any PCG graph.
2. Add the callback events "On Graph Started Generating" and "On Graph Cleaned" from the PCG component to the BP.
3. Connect print string nodes to both events to check if they fire.
4. Click the Generate and Cleanup buttons in the PCG details panel in the level, and observe that none of the strings are printing.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-219235 in the post.

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Fixed
Fix Commit37174817
CreatedJul 9, 2024
ResolvedOct 16, 2024
UpdatedOct 16, 2024
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