Description

When turnning a moving character into ragdoll, it freeze a bit with TickPhysicsAsync on. If we log the character's pelvis position, it seems jump backward in the first few ticks.

Also, it only happens when the characters initial collision is QueryOnly, if we change the collision presets from CharacterMesh to PhysicsActor, it works fine.

[Image Removed]

Steps to Reproduce
  1. Open the  project in this link: [Link Removed]
  2. PIE, set it play in slomo 0.2 and make the ThirdPerson Character running in some direction.
  3. Hit J, make the character enter ragdoll mode, and you can see it stops and moves backward for a second.

We shift the characte'rs physics state using Physics Control Component, see more details in the ThirdPerson Blueprint.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-219405 in the post.

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Unresolved
ComponentUE - Anim - Synthesis
Affects Versions5.4
Target Fix5.5
CreatedJul 16, 2024
UpdatedAug 3, 2024
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