Description

Per-Object shadows cast by a stationary point light do not appear in the correct place on movable geometry.

Steps to Reproduce

1. Download the Licensee's test project and open
https://udn.unrealengine.com/s/contentdocument/069QP00000ENvvDYAT
2. Observe the setup:

  • static point light "PointLight"
  • two stationary shadow casters "Cone" and "Cylinder"
  • one movable shadow receiver "Cube"
    3. Move the large shadow receiver "Cube" left or right.
    4. Observe that the shadows do not project in the correct position on the cube.
    5. Undo the cube's translation.
    6. Observe that even at its origin, the shadows do not entirely fall on the points that should be shadowed. This can be demonstrated by making the "PointLight" movable.

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Won't Fix
ComponentUE - Graphics Features
Affects Versions5.45.4.3
CreatedJul 23, 2024
ResolvedAug 14, 2024
UpdatedAug 14, 2024
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