Per-Object shadows cast by a stationary point light do not appear in the correct place on movable geometry.
1. Download the Licensee's test project and open
https://udn.unrealengine.com/s/contentdocument/069QP00000ENvvDYAT
2. Observe the setup:
How do I set a material as a post-processing material?
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How to delete some elements correctly when deleting an array loop?
What is the difference between Camera and CineCamera?
How does TArray loop correctly remove elements in blueprints?
How to assign a value to a member of UMG's UMaterialInterface pointer type in C++?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-220018 in the post.
2 |
Component | UE - Graphics Features |
---|---|
Affects Versions | 5.4, 5.4.3 |
Created | Jul 23, 2024 |
---|---|
Resolved | Aug 14, 2024 |
Updated | Sep 18, 2024 |