This is because SSceneOutliner::FullRefresh is called every time the search text changes, which repopulates the whole tree.
There's a few options to look into here (first two might be tricky with backwards compat to consider):
Note that on really large maps, the Outliner hitches after you type each character. This is because a full synchronous refresh happens to gather the search results every time you type a single character.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-220054 in the post.
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Component | UE - Editor - Workflow Systems |
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Affects Versions | 5.4 |
Created | Jul 24, 2024 |
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Updated | Oct 4, 2024 |