Description

UInterchangeGenericLevelPipeline::ExecuteSceneNodePreImport is iterating all nodes for every actors it create. We need to cache the result.

Steps to Reproduce

Import a scene with 250K actors, it will be too long

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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-220445 in the post.

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Fixed
Fix Commit35186661
CreatedJul 29, 2024
ResolvedJul 30, 2024
UpdatedAug 27, 2024
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