UInterchangeGenericLevelPipeline::ExecuteSceneNodePreImport is iterating all nodes for every actors it create. We need to cache the result.
Import a scene with 250K actors, it will be too long
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How does TextureRenderTarget2D get TArray<uint8> type data?
What method is used to fill polygonal regions when drawing spline mesh at run time?
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-220445 in the post.
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Component | UE - Editor - Content Pipeline - Import and Export |
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Affects Versions | 5.5 |
Target Fix | 5.5 |
Fix Commit | 35186661 |
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Created | Jul 29, 2024 |
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Resolved | Jul 30, 2024 |
Updated | Aug 27, 2024 |