UInterchangeGenericLevelPipeline::ExecuteSceneNodePreImport is iterating all nodes for every actors it create. We need to cache the result.
Import a scene with 250K actors, it will be too long
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-220445 in the post.
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| Component | UE - Editor - Content Pipeline - Import and Export |
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| Affects Versions | 5.5 |
| Target Fix | 5.5 |
| Fix Commit | 35186661 |
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| Created | Jul 29, 2024 |
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| Resolved | Jul 30, 2024 |
| Updated | Mar 28, 2025 |