Import attach SocketAbc.fbx
open the static mesh editor
look at the socket manager
Reimport the static mesh with a new file use SocketDef.fbx
RESULT: socket list is not updated, can crash if a garbage collect is call
EXPECTED: socket list is updated
error message when install in U.E 5.3 - IS-IN-FCO2-82
How do I set a material as a post-processing material?
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
UMG RichText not appear image when packaged
How to delete some elements correctly when deleting an array loop?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-220462 in the post.
0 |
Component | UE - Editor - Content Pipeline - Import and Export |
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Affects Versions | 5.5 |
Target Fix | 5.5 |
Fix Commit | 35211532 |
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Created | Jul 29, 2024 |
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Resolved | Jul 31, 2024 |
Updated | Aug 6, 2024 |