It's possible for NaniteStaticMeshesInFlight to never be decremented because all the background workers are waiting indefinitely for the ones in flight to complete their static mesh build.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-220638 in the post.
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Component | UE - LD & Modeling - Terrain - Landscape |
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Target Fix | 5.6 |
Created | Jul 31, 2024 |
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Updated | Oct 1, 2024 |