The Lightmap UV is not the same; please see the screenshots of LightmapUV_Mac and LightmapUV_Windows in the attachment.
I found out that it's because of the float precision differences between Windows and Mac; it uses /fp:fast on the Windows compiler, and it uses Clang, which should be precise on the Mac. I tried to compile the UEEditor with /fp:precise on Windows, and it became the same.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-221261 in the post.
2 |
Component | UE - LD & Modeling - Modeling Tools |
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Affects Versions | 5.4, 5.3, 5.5 |
Target Fix | 5.6 |
Created | Aug 7, 2024 |
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Updated | Sep 28, 2024 |