Description

The serialization code for the motion matching database has a check that will fail if a property has the IgnoreForMemberInitializationTestName meta tag.  Niagara emitters contain a property that has this tag so, if a user references one via a notify, the check will fail when the user adds the anim sequence to the DB.

Steps to Reproduce
  1. Add a PlayNiagaraEffect notify to an animation. Set up a valid niagara system on the notify.
  2. Create a Motion Matching Schema
  3. Create a Motion Matching Database pointing to that schema
  4. Drag the Animation into the Motion Matching Database
    1. Expected behaviour: animation is added to DB
    2. Actual behaviour: check failure/crash for editor users

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Fixed
ComponentUE - Anim - Gameplay
Target Fix5.5
Fix Commit35408521
CreatedAug 7, 2024
ResolvedAug 8, 2024
UpdatedAug 28, 2024
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