Reported from UDN
With RT Translucency and Reflections enabled, Thin Translucent rendering is incorrect on PS5 in UE 5.3
Build, cook, and run the attached project for Win64 and PS5 targets and observe the discrepancy
I am not able to find world outliner how to enable it?
Teleporter in the Creative Hub is Locked and cannot be accessed
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
What method is used to fill polygonal regions when drawing spline mesh at run time?
How does UMG set overlapping layouts?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-221438 in the post.
3 |
Component | UE - Graphics Features - Lumen |
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Affects Versions | 5.3.2 |
Target Fix | 5.6 |
Fix Commit | 36444550 |
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Created | Aug 8, 2024 |
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Resolved | Sep 19, 2024 |
Updated | Nov 20, 2024 |